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forevercloud3000 said:
d21lewis said:
Games sell hardware and hardware sells games.

Withe the PS3/PS4/Xbox 360/Xbox One, those were certain to have a huge userbase. Their fans buy their consoles based on the potential of things to come. With the success of the PSP (another console that 3rd parties assumed would do well) came some disappointment in software sales--aside from a few winners. It was also a device that required high production to take advantage of its power. The combination of expensive to produce games and the potential for PSP like game reception (due in no small part to piracy) led most 3rd parties to hold off. At the same time, the gamers held off from the hardware due to the combination of smart devices and portable gaming losing its cool.


I pulled that out of my ass. You like it?


cost barrier to produce games as well as piracy were both fixed when dealing with Vita. Supposedly, it takes less to build a game on Vita then it does to build a game for 3DS. A fully working game can be produced in a few weeks of development on Vita. Piracy is now non existent due to proprietary peripherals as well as tightly secured network.


*puts statement back into ass*

sorry. sometimes I just go into automatic mode and don't think about what I'm posting. sounded cool, though?