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Michael-5 said:

Konami designed MGS4 as a PS3 exclusive, and when 360 did better then expected, they couldn't port the game over to the 360 because of how it was designed. It would be the same story for Uncharted and The Last of Us, the structure of the game prevents equal parts of 4 from being partitioned, so it can't be played on a 360, not unless you redesign the game from the ground up. This is why MGS4 never released on 360, not even in the MGS Collection which only released what last year?

I own the 360 version of FFXIII, the cutscenes look okay, but it's not anywhere nearly the same as the PS3 version. It's a noticable cutback.

As for 50GB, sure they can design games to use less data, but that would cut back at the amount of content, texture resolution, number of objects on screen, etc. Removing Blu-Ray cannot be done without cutting back at the quality of PS3 games. You can't take the larger PS3 games and make them fit on DL DVD's without significantly affecting the game.

Removing Kinect on the other hand, doesn't affect anything in a game. Not 1 XBO exclusive requires Kinect so far, so why force us to buy it? 


That's a silly argument. We've seen games designed for the PC brought over to consoles. Games like MGS4 may have been designed for PS3, but they can be ported.

You seem to believe PS3 games are actually making use of all that 50GB for in game graphics, I assure you that's not the case. Look at Witcher 2 or Battlefield 4 on PC. Those games look better than any PS3 game in every way yet neither use 50GB. Use some logic.



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