Yakuzaice said:
You had just spent a paragraph justifying a number for 3D World based on Knack and Dead Rising sales in the US, then you told me I am ignoring the actual numbers. Since they don't exist, how then could I have been ignoring them? I originally entered the conversation pointing out the context of the last three 3D Mario games placements in the charts. Since you had said "The point I'm making here is, it debuted at 14 because it was released at the same time as a new console launch, and a week after another new console launch." Having other releases disrupting the charts isn't unique to this past week. After that you continued to argue that a console launch had a bigger impact on the charts than a slew of new releases. |
I didn't spend a paragraph justifying a number, I provided an example number for the purposes of discussion, and justified my choice of example number. And I didn't say you were ignoring the actual numbers, I said you were ignoring actual numbers - as in, the ISSUE of actual numbers.
I also never claimed that console launches produce larger impacts than "a slew of new releases". What I said was that you can't do the comparison you did because it's a different circumstance.
It's like you extract individual sentences from my posts, and ignore the context of them. When I am talking about 3D World debuting where it did because of the console launches, I'm not saying "console launches have a bigger impact", I'm saying "this is the reason for it in this particular situation". And, from the context of THE ENTIRE DAMN ARGUMENT, it's specifically about how you can't call 3D World a flop based solely on "it debuted at number 14".
If you want another demonstration of this point, consider that Just Dance, on launch in the US, sold less than 6.5k copies (not even in the top 75). In Europe, it didn't quite make 15k (74th on the chart for the week). The game ended up selling 7 million copies. Position on the charts isn't what defines success. Neither is first week sales, although it's a little more notable than chart position. The assertion that began this argument was that 3D World was a flop - a statement that had zero justification, and the whole reason I brought up the other Mario titles was to emphasise my point about launch numbers, and the fact that games that sell 10+ million, even, can have smaller launches.
But hey, why bother trying to understand context? What matters is that you made a strong point about... uhhh... what was it again? That 3D World didn't have a massive launch? I'm not exactly clear - you seemed to jump into the argument without any actual point, except perhaps to try to demolish my argument without any attention to context.







