| Aielyn said:
Indeed, you don't see any actual numbers for 3D World in my post - because we don't have actual numbers for it, yet (in the UK, that is). That was the very first thing I said about this situation, and the whole point of ALL of my posts. My talk about situations with other games weren't about "hey, this is how it did", but "hey, if it did something like , would you still call it a flop?". My entire argument in this thread is about "you can't judge it by position, let's wait for numbers so that we can get a better sense of absolute sales, rather than sales relative to other titles in that week". Regarding 3D Land's time within its first week, there seems to have been a mistake somewhere. I'm guessing I accidentally looked at the 2013 "week" dates, rather than the 2011 ones, when checking that. My mistake, there. Sorry. Meanwhile, I think you have lost track of what I was arguing about even more than I thought... because I was asserting that position DOESN'T matter. It was the other person that was asserting that it does. My noting of the fact that it was a system launch week was only to emphasise why Knack was able to sell more. I suggest you actually go back and read the argument as it happened. You might get a better sense of what the argument was about, and why I said what I said, and what the point was about it. For instance, the marathon analogy was making the point about how long-term sales are different from first-week sales, and a slow first week does not equal a "flop". A more complete analogy would have involved noting that all systems see a sprint in the first few weeks after launch, but it isn't sensible to compare that to sales on a system that has been out for one year, which shouldn't then be compared to a system that has been out for 8 years. Each one is in a different situation, with different dynamics. |
You had just spent a paragraph justifying a number for 3D World based on Knack and Dead Rising sales in the US, then you told me I am ignoring the actual numbers. Since they don't exist, how then could I have been ignoring them?
I originally entered the conversation pointing out the context of the last three 3D Mario games placements in the charts. Since you had said
"The point I'm making here is, it debuted at 14 because it was released at the same time as a new console launch, and a week after another new console launch."
Having other releases disrupting the charts isn't unique to this past week. After that you continued to argue that a console launch had a bigger impact on the charts than a slew of new releases. I went on to say that using your estimate for 3D World would put it in a similar position the week of 3D Land with the same number of new releases ahead of it (really more because some of the PS4 games were out before launch). I also compared it to last week which had a console launch yet number 20 had significanlty lower sales than number 20 on 3D Land's launch week. Also with the same seven new releases.
I'd say I'm right on track.
As for the marathon bit, it reminds me of a disagreement we had a year ago. Also concerning the Wii U, a first week, and the UK. Despite the awful launch week you expected Fifa and Skylanders to be at 50,000 by the end of 2012. Just Dance at 100,000 "easily". Even 11 months later they are nowhere close to your expectations. So I'll stick with my statement that the Wii U's ability to produce marathon runners in the UK is unproven. Maybe some marathon crawlers.







