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Yakuzaice said:
I don't see any actual numbers for 3D World in your post, just a vague comparison between US and UK sales of Dead Rising and Knack.  If we get splits from the Guardian, we can get a better idea, but it isn't looking promising.

Speaking of actual numbers, 3D Land had two days in the UK not five.

I don't know why you are acting like a console launch will have such a larger effect on placements than a bunch of new releases.  Even using your estimate for 3DW, it would have been 17th if it had launched the same week as 3D Land.  It would have had seven new releases ahead of it.  In comparison, this week it is at 20th with four new releases ahead of it, even adding in all the PS4 titles only equalizes it to seven.  Last week had a console launch after all, also with seven new releases for the XOne ahead of 20, yet number 20 was only 13.6k.  That amount would have only hit number 27 on 3D Land's launch week.

I'm not sure the Wii U has proven it can produce any marathon runners in the UK.  Have any non-bundled games spent more than a few weeks in the top 40?

Indeed, you don't see any actual numbers for 3D World in my post - because we don't have actual numbers for it, yet (in the UK, that is). That was the very first thing I said about this situation, and the whole point of ALL of my posts. My talk about situations with other games weren't about "hey, this is how it did", but "hey, if it did something like <this>, would you still call it a flop?". My entire argument in this thread is about "you can't judge it by position, let's wait for numbers so that we can get a better sense of absolute sales, rather than sales relative to other titles in that week".

Regarding 3D Land's time within its first week, there seems to have been a mistake somewhere. I'm guessing I accidentally looked at the 2013 "week" dates, rather than the 2011 ones, when checking that. My mistake, there. Sorry.

Meanwhile, I think you have lost track of what I was arguing about even more than I thought... because I was asserting that position DOESN'T matter. It was the other person that was asserting that it does. My noting of the fact that it was a system launch week was only to emphasise why Knack was able to sell more.

I suggest you actually go back and read the argument as it happened. You might get a better sense of what the argument was about, and why I said what I said, and what the point was about it. For instance, the marathon analogy was making the point about how long-term sales are different from first-week sales, and a slow first week does not equal a "flop". A more complete analogy would have involved noting that all systems see a sprint in the first few weeks after launch, but it isn't sensible to compare that to sales on a system that has been out for one year, which shouldn't then be compared to a system that has been out for 8 years. Each one is in a different situation, with different dynamics.