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PS4′s High GPU Performance Allows Optimization & Experimentation, API Allows Strict Process Control

 


Senior engine programmer Tomasz Szalkowski offered his take, stating that that “PS4 is a truly fantastic piece of hardware! Its high GPU performance comes from the API, which allows a strict control over all processes, and facilitates optimization and experimentation. Obviously, with greater control comes greater responsibility, for example for correct synchronization between processing units.

“A modern GPU, an adequate API and a unified GPU/CPU address space let us develop new algorithms and techniques that simply weren’t possible before: a ShaderModel5 hardware working with DX11 was limited in terms of capabilities comparing to how the hardware actually could perform, and many things were beyond control. Now the GPU alone is fast enough to not only render high quality visuals at 1080p, but it can also take on some task of the main processor. The first presentation of Dying Light for PS4 is just the taste of what the Chrome Engine 6 can do on this console!

Read more at http://gamingbolt.com/ps4s-high-gpu-performance-allows-optimization-experimentation-api-allows-strict-process-control#A2D3gVKxOxsSupPs.99



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m