"Decent entry in the franchise", though I actually think it deserves a little better than a word like 'decent'.
Game had quite ingenious dungeon design for the most part, and a good story with good characters. Moreover, the motion controls were excellent. The best way to control a sword in any game I have ever seen and the best use of motion control period. Sure, some of it was unnecessary, like the swimming, but overall the game wouldn't be what it was without.
It's always funny when someone says the game should've been done without the motion. Dead give-away, those people haven't even touched the game because if they did, they would have known the game revolves around being able to control the sword and items completely by yourself. Whole puzzles and the entire combat system literally could not have been done by simple button presses. It would have been another game entirely.
However, sadly the game ruins it with the overworld. The stage-like set-up is inexcusable. I don't know what they were thinking. It should've just been a real world like in all the other Zelda games. There's only one town, and not much else to visit. There's enough collectibles though, I basically 100% the game and it took me 73 hours, so that's quite a long time. Also, the music sadly wasn't really memorable like in other games so all-in-all it lacks a lot of the 'magic'.
It falls in about the center of my Zelda-game ranking.







