1: Wii Sports: The start of the Motion Gaming Revolution. Or to an extent, the break away from vertical progression in game design. Taught developers its not just about graphics, but reinventing the way we play.
2. Assassin's Creed: First time Sandbox was not only about variety but scale. One of the first "Next Gen Titles"
3. Gears of War: Lay down the ground work for what was to be expected with Next Gen Graphics. UE3 became the go to for most games in the first few years.
4. Uncharted 2: Proof that Gaming can break from it's Kid's Toy moniker for full on action pack entertainment for everyone. Also the invention of the "Cinematic Set Piece" that every game, regardless of genre, wants a part of. Elevated the graphical benchmark even still to this day.
5. Final Fantasy XIII: Everything that you didn't want to happen....did with this one title. Set in motion the downfall of Japanese Gaming as we knew it.
6. Demon's Souls: When Japanese Devs struggled with how to go forward in RPG development, From Software displayed the path. Now every game wants to be like Demon's Souls.
7. Elder Scrolls Oblivion: First AAA title of Next Gen to fully realize potential of world simulation on Console. Took Sandbox to the next level. Also the start of half finished games, and Patch madness.
8. Mass Effect and Heavy Rain: The reinvention of story telling within games. Set in motion how actions could lead to different outcomes within a game.
9. Journey: like Flower and Flow before it, ThatGameCompany creates the Non Gamer Game. Its not about story or gameplay, its about how it makes you feel.
10. Little Big Planet: The invention of a new genre that has become all the rage. Play, Create, Share. I see things like Minecraft as the gradual succession of LBP's ground work


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Greatness Awaits
PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)







