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RolStoppable said:
MDMAlliance said:

However, there will undoubtably be some who say that the typical turn taking RPG involves too much artificial difficulty with the whole "grind to win" formula.  It can be said that Sticker Star uses a method to avoid this and move into making grinding optional, and more making enemies on the map a hazard than anything else.  

So it really is about perspective. 

But Paper Mario is an RPG series where "grind to win" didn't really exist in the first place. There's only so much that more HP, flower points and badge points can do; if you suck at the action commands, you'll probably lose anyway. On the flipside, if you are good at the action commands, you will never need to grind. A fact that is all the more pleasant in combination with the EXP system where your level is measured against the enemies' level, thus rewarding highly skilled play.

Your argument doesn't hold water.

I'm not really sure you can actually get away with avoiding as many battles as possible in the other RPG Mario Games.  Action commands, if I recall correctly, do not completely protect you from damage.  It's been a while since I played it, but my argument "holds water" regardless because I wasn't actually comparing Sticker Star to other Paper Mario games anyway.  I was just referring to RPG's in general and the fact that some people don't like "grind to win" formulas.