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The controller. I can see why in Nintendo's internal logic they came around to designing such a thing, but it just doesn't work in the current world. It's basically a clunky tablet, but amazingly enough, people are already overflowing with REAL tablets whether as their phone, actual 'tablet' format computers, whatever. So paying extra for such a thing is not seen as a value added proposition. Game-design wise, it just doesn't add much, if you are looking at the tablet screen you aren't looking at the TV screen, so it isn't adding information, the same information could be presented in modal screen over lays. A real game controller that offered 6axis style controls, force feedback on controls/triggers and enhanced rumble like XBone would be a great starting point. And imagine the 3rd party games that could have been sponsored for the development+sale cost of this over-bloated tablet controller.

Otherwise, the console architecture an uninspired extension of last gen, it has something like 4 major memory pathways and in continuing with Power architecture, Wii U is just flat out more difficult to program for and offers less pay off even for trying.