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Vikki said:
So, I've read through the thread since I last posted and there have been many good arguments put forward. But one kinda bugs me, the one about cliches.

I don't see how a feminine man running about with a huge sword is any less acceptable than a big ass muscley space marine in power arming cutting people up with his gun/chainsaw combo. But both have the right to exist. I just want people to get over the androgynous characters.

I covered this in my post earlier. I argued that the over-muscled space marine is just as tired a character trope as the androgynous male in JRPGs. However, the former is more accepted because the story and characters aren't as important in shooters and the genres where you normally associate those tropes. If the gameplay is good then you won't care about those characters' boring designs and a large percentage of players won't even bother with single-player story mode and just go straight into multiplayer where the character designs are practically irrelevant.

JRPGs and the genres associated with androgynous male characters are often more dependent on the characters and story. In these cases, the character design then becomes essential to the players enjoyment. If you have difficulty relating to a character that's one thing. But having a boring, overused design and character trope is enough to ruin a JRPG experience