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xJbownagex said:
I actually prefer the short dungeons. I hate when Zelda dungeons drag on.

The boss battles, though easy, have a few cool mechanics. The thieves guild boss where you attach to his shield as a painting is awesome. The final boss is great too.

Again, I liked the rental system and being able to have every item since the beginning. I loved finding early secrets.

I guess we have different Zelda tastes, but I respect your opinion.

I prefer big dungeons. Something like the ones in TP or Ocarina of Time. But I like when those are well designed. Like Spirit Temple, Shadow Temple or City in the Sky.

Boss Battles were easy, even Ganon.

Rental mechanic was well on paper, but I found the game being to easy because of that. They should have made the puzzles more difficult. I'm planing play it on hero mode and expect to be more like what they planned originally: having to explore with difficult the overworld to get ruppes to get more items that you need to get, in principle, more ruppes.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile