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Panicnausia said:
Vasto said:
Panicnausia said:
shikamaru317 said:
FiliusDei said:
I hope they make proper use of the esram and the tiled resources.


Yeah, any developer that takes the time to figure out how to properly utilize those should be releasing much better looking Xbox One versions of multiplatform games. It sounds like CD Projekt may be one of those developers. I doubt that Witcher 3 will utilize DX11.2 on the Xbox One, simply because the game was probably well into development by the time Microsoft finalized 11.2, but hopefully Cyberpunk 2077 will utilize 11.2 on the Xbox One and PC.


Umm please tell me you don't actually believe this? That tiny 32 MB esram won't do anything to make up the big GPU and ram bandwidth PS4 has.. Ps4 will also get betetr as time goes on. Multi-plats won't look better on X1. This esram BS was shot down ages ago by anyone with any kind of technical knowledge.  Please explani how 32 MB os esram will magically make up the fairyl significant power gap between the two?? Sounds like you believe what ever nonsense MS spews.

You have no idea what you are talking about.

Different designs lead to similar places

After looking at both the Xbox One and PS4, I think we see companies arriving at the same point through rather different approaches. Both manufacturers chose architecture they felt would allow them to work most effectively. Microsoft invested more silicon in large, low latency caches, while Sony sank more money into raw bandwidth. As far as performance is concerned, this could well end up a tie; as the Xbox One should be able to access data more quickly, while the PS4 can stream sustained data far more effectively. Since game developers can leverage both of those features, the final result could be a wash.

Both companies also picked designs that should be relatively easy to migrate to new process nodes. As 20nm technology comes online, we’ll probably see refreshes in 12-18 months. It won’t surprise me if the first SSD designs start to pop up then, too — there’s too much potential upside in a premium SKU with solid state storage for either company to ignore the possibility.


http://www.extremetech.com/gaming/171735-xbox-one-apu-reverse-engineered-reveals-sram-as-the-reason-for-small-gpu


Nothing you postd shows how 32 MB of esram will make up for a huge diff in GPU...................Simplty false, No amount of coding, optimization is going to change the gap.. Please explain how a tiny bit of 32 MB esram will all fo a sudden make up for 40% mroe gpr processing power and memory bandwidth???

 

let's not retend the Ps4 won't improve over tuime either. Like the PS3 did.

 

Sorry, you don't know what you are talking about. this esram crap is just people clinging onto hope , and cannot except their console is weaker. Games already show it, 32 MB esram isn;t gonna change the hardware quotient. Esram is not going to make up for GDDR5 being faster and having mroe bandwidth, if anything it's a hindrance, it is another stack information has to go through the PS4 doesn't need.

 

Unified GDDR5 > DDr3 with 32 MB esram. Ps4 GPU (The single most important graphics hardware in any game device). is a model higher and considerably more powerfull. Facts.

Do you have any links to back up anything you are saying?

http://gamingbolt.com/nitrous-engine-dev-esram-provides-massive-speedup-for-certain-operations-requires-more-work