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S.Peelman said:

#33 Hint

This game was credited for actually doing something better than the game on the same platform that was later widely regarded as the greatest game ever made.

Majora's Mask? Although I don't know what it was credited for that's better then OoT? I still like MM more then OoT though, that fierce diety mask was something.

F0X said:
Michael-5 said:

The graphical style of ALttP was not looney.

Also Phantom Hourglass is alright, but I still prefer the mature looking Zelda's like OoT, MM, L'sA, OoA/OoS, etc.


It was colorful and simple. When interpeted into 3D, I don't believe it would be much different from ALBW's style.

As for what art style you prefer... that's not relevant. You were implying that there was no logical reason for these games to use cel-shading, presumably based on the belief that a "mature-looking" art style is inheriently superior in every context. To which I can't help but think: "Wat."

It was simple because of the limitations of the SNES, and colourful because it was an early SNES game, and Nintendo wanted to show off the ability of SNES to render colours. It was still a darker, more mature Zelda IMO.......upon further inspection, ALBW's is not as childish looking as I thought. Still, it hardly pushes the console graphically like the older Zelda's did. Twilight Princess, OoT, MM, Link's Awakening, Zelda 1, ALttP, they all pushed the console graphically the best they could. A Link Between Worlds, and the DS Zelda's don't appear to have tried that.

Also I don't think ALBW is cell shaded. I think my biggest issue with the game is that it doesn't push the 3DS as much as OoT 3D did, nor as much as older Zelda games. If feels cheaper when it's like that.



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