Over the course of a lengthy interview released to Eurogamer, CD Projekt‘s Lead Engine Programmer Balázs Török explained some of the intricacies of multiplatform development. He explained how PlayStation 4′s API is a little more complicated than Xbox One’s:
The Xbox One is pretty easy to understand because not just the hardware is similar to the PC, but everything like the SDK, the API is really similar to what you would find on a PC. On PS4 this is a little bit more complicated, but I personally worked on PS3 before.
Still, he was quick to add that nonetheless, as pointed out multiple times by Sony, PlayStation 4 is a lot more accessible to developers than the predecessor.
For PS3 it was very important to have a community, to share the information in some ways, but for now it’s much easier and everyone will use their PC knowledge and possible previous console knowledge to reach the limit
CD Projekt is currently working on two massive roleplaying projects. The Witcher 3 will release next year for PC, PlayStation 4 and Xbox One, while Cyberpunk 2077 is probably slated for 2015/2016 for the same platforms.
http://www.worldsfactory.net/2013/11/28/cd-projekt-ps4-is-a-little-more-complicated-than-x1







