RolStoppable said:
Those three systems may be good in the eyes of their niche, but all of them were meant to succeed on a broader scale. Lack of vision leads to bad design decisions, and bad design decisions lead to systems that are not perceived as being worth their money. I don't consider that a different issue, rather it's the root cause that leads to the failure in the first place. Bad management makes things worse, but lack of vision or a bad vision will inevitably lead to notable problems regardless of the quality of management/execution. |
To be fair, Nintendo is in kind of a bad spot here. Because they kind of exclude themselves from competing for the hardcore gamer, convincing everyone else they *need* a dedicated home game console (or worse a *second* or third console) is always going to be tough, and with kids, you end up losing a lot of them by age 11/12 because they become obsessed with being "cool" and wanting to play the same games their older brother/cousin is playing.
The fact, home consoles are best suited for people who want to play on their big screen TV for 5-10+ hours a week at the very least and want to purchase a large number of games.
And the people that have that kind of free time, disposable income, and desire to invest that much time/money into games are males age 16-32 years old. And I just don't think that's changing ever.
Games simply aren't movies, a movie is over in 2 hours and doesn't require anything but your attention. Women are always going to be an elusive audience for games, simply because they're smarter than men (lol) to not spend 10-50 hours playing a video game.