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prayformojo said:


I disagree. As an artist, my job is not to cater to people but to create what I want and make sure my vision, whatever it is, is as realized as humanly possible. If I want to make a game for the elite, top skilled player? I should be able to do that and not have to code baby mode in.

I think we should just have games like Candy Crush and then games like Ikaruga. I don't like the idea of dumbing someones game down.


Games have to be more practical unlike art though, if people don't can't get into the game because of the learning curve then ultimately it hurts gaming as a whole as it turns people away, not everyone out there is looking to be an over the top hardcore player many are just playing just to chill out. The's also the topic of are games easier because they're dumbed down or because it's a combination of things like players becoming better, more complete and realized game design etc... Many games of old were hard because of design flaws or the simple case of a limit to the number of lives, you lost on a level a few times you go back to the start of the game giving you little chance to figure out the best approach where as today you just do the level again until you get the hang of it.