Scisca said:
To me the console is just way too expensive. I want it, but I'm not gonna buy it for this price. Nintendo has to do what Sony did with Vita so far and just play the waiting game, wait till the costs of manufacturing it are lower, then cut the price and unlike Sony - keep on pumping AAA games or getting 3rd party exclusives. And not just family friendly stuff, they need more games like X, Bayo 2, Metroid, dark 3D Zelda, etc. so that the core gamers pick Wii U up as a valid second console with must-have core games. But most importantly, they need to reach the $199 sweetspot ASAP, even if it means to take a hit on every console. $249 would be good as well, but this console really is too last gen (inferior to PS360 in many important aspects) to validate a next gen price. And they also have to expand to other European countries. It is ridiculous that in Poland, in which Sony will easily sell over a million PS4s, there is no Nintendo of Poland and you can't find a Wii U anywhere. Hell, I live in a 1.3 mil aglomeration and there isn't a single store that has a Wii U and only 3 stores sell 3DS! Sony and MS are making money and Nintendo doesn't care at all. Crazy. |
Its not that is last generation, is that last generation ports make th wii u underperform
when you port from 360 to wii u there are many drawbacks
xbox 360 source code only considers 1 mega of cache, only 10 negas of edram, has no l3 cache between cpu and edram and also lacks a dsp so wii u also is forced to use one of the cpu cores for sound instead of using the dsp for that, thats why wii u ports suck so much because last generation platfors limit it, and we still hve to consider the quality of the engine or efven if the developent at least uses a final dev kit
ps4 has no poble with that since has fast and a lot ram and no edram to think on, the developent is easier and straight foward thatr way even with ports, but of course that you cant expect to much fro ports fro last gen to ps4 since they will ust likely end up like asc 4, but if they use the pc as a base then its better tnan using the xbox as the base
ij fact, there is even another huge bottleneck when poying from 360 to wiiu, but i would rather prefer people here to check a post on hd warriors for this
its clear wiiiu could pack much as 500gigaflops and the bandwidth of the edram should be about 563GB/s, but when you do ports lots of tht potential will be wasted. i can practically confirm this 500gigaflops since wii u gpu die logic without edram+sram+arm+dsp still has enough space for fitting a redwood xt which has 400spus+20tmus+8 rops in 104mm2 at 40nm
wii u gpu alone is about 97mm2, but thats using the chipworks photo as a base, if i were to take a photo to the redwood xt surely the real die size would be about 94mm2. I can safely say this since if you check anantech report, they say that the wii u gpu is 156mm2 while chipwrks photo says 146mm2, i amagin that those 10mm2 should be the cover to protect the gpu from demage, so it also applies to the redwood if a photo was taken









