No. Continually rising development costs means a modest success is unacceptable in many cases. We'll see an even higher proportion of games targeting as broad a base as possible, eschewing innovation and risk-taking in favor of tried-and-true (and tired and old) concepts. Those "gems" we love from generations past will be nowhere to be found, replaced by lackluster AAA titles one after another.
The only thing that might save it is the indie devs, but even then I think PC and mobile are by far the more lucrative markets for those guys.







