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selnor1983 said:
FanboysMakeMeLaugh said:

Open world shooter, real-time destructible environments VS linear CGI fest?

You must be joking or stupid. I'll give you the benefit of the doubt on this one.

Not really. It seemed ok to agree with DF when linear titles like Uncharted and TLOU were touted for amazing visuals last generation over games like Skyrim or Crysis 3. But now DF say Ryse is the best all of a sudden its changed????

CGI fest?

Where did you get that from? Its all rendered with in engine. And the scenes your talking about are actually not that many. Most cutscenes arent pre rendered in engine, but rendered on the hardware. Easy to tell because you have control of the character straight away often not realising the game has given you control before you realise it has. Its only when it blacks out that its Pre rendered. But those pre renders are still the same assests. Just more post processing. You can only really tell due to Boudicas hair.

"Unfortunately, that brings us to another disappointment; Crytek's stated commitment to "real-time, all the time" goes unrealised in Ryse with the move to pre-rendered cut-scenes. "

Oops? Guess you forgot to read the article.

Baked cutscenes - Check

Sub 30 FPS - Check

Sub 1080p - Check

Linear - Check