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Aerys said:
tuscaniman99 said:
Aerys said:
When it comes to games, i dont know how you can say xbox one is the only one tha feels next gen when PS4 is the one to provide the best version of each multiplatform and the most impressive exclusives ( sorry, Ryse is beautiful but corridor 8x8 with bad physic/animation/ia is not that impressive )


The difference is visually clear, you cant miss it with so much aliasing, PS4 really feels much more next gen in BF4, Black Flag and COD, thanks to awful microsoft upscal that increase the aliasing effect and crush the black : http://www.neogaf.com/forum/showthread.php?t=722069 ( i'll make a thread about this if not old, it's a shame, even dead rising 3 is awful to watch with crushed black)


This crushed black bs is only showing up on capture cards or improperly calibrated TVs. I have Killer Instinct and BF4 and there are no crushed blacks. I went over to my friends house yesterday and he was playing Dead Rising 3 and once again no crushed blacks.


It has nothing to do with TV settings or capture cards( or so make an offscreen capture to show what you describe on KI or Dead Rising), i have the same thing on my TV with normal settings,  only on xbox one games, the problem really come from the upscaler, just like the  sharpening filter.


even Digital Foundry noticed the upscaler problem : http://www.eurogamer.net/articles/digitalfoundry-vs-ryse-son-of-rome

"These results are achieved using a number of different techniques, beginning with Crytek's custom upscaling solution. As we initially observed in our Battlefield 4 Face-Off preview, there's an artificial sharpening effect being applied to numerous sub-1080p Xbox One titles, suggesting a potential issue with the default scaling technique employed on the platform. Stranger still, when the console is set to output at native 720p, these same ringing artefacts are eliminated completely, suggesting that this effect is controlled at the system level. In the case of Ryse it appears that Crytek is applying its own scaling algorithms internally, seemingly bypassing the sub-optimal scaling process."



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m