By using this site, you agree to our Privacy Policy and our Terms of Use. Close

"It's only when combat begins that we begin to notice a few issues, starting with the distinct lack of enemy variety. We were disappointed to find that only a handful of unique models are used despite the high body count. We found ourselves repeatedly killing the same handful of soldiers time and time again."

Great, another title that seems to think enemy variety is unimportant.

"Animation is another area where things aren't quite as polished as we might like. Ryse uses animation blending fairly effectively and lead character Marius is able to transition smoothly between enemies, but there is a sense that characters aren't always fully planted in the world with feet often sliding around the battlefield. "

Awesome, I love when models slide around at random because that's so realistic...

"Unfortunately, that brings us to another disappointment; Crytek's stated commitment to "real-time, all the time" goes unrealised in Ryse with the move to pre-rendered cut-scenes. "

Great, another title that fails to use the engine to do the cutscenes. Technically impressive? Obviously not.

"Originally touted as a solid 30fps experience, Ryse misses the mark more often than we'd like with frame-rates often fluctuating between 26-28fps. The most challenging situations even see the frame-rate drop into the teens,"

This is totally unacceptable. On a technical level, this game is absolute garbage. Drops into the fucking teens?