By using this site, you agree to our Privacy Policy and our Terms of Use. Close
freedquaker said:

Let me open up my arguments why the glorious days of Halo over:

* The bulk of the Halo sales are due to the "network effects". People do party and buy the game their friends own. MS reaped this effect pretty nicely, feeding back and forth with the system sales. So halo was a flagship game, just like the Naughty Dog and Insomniac Games. But then Bungie left the Halo franchise... Let's now take a look at the Halo sales figures:

...

Now, when you look at the trend from the original Xbox times to the X360, you see a clear DECREASE in attach rate. The ratio above is a rough attach rate estimate, although the Halo sales numbers include the non-US sales as well (but most sales are from US).

Halo sold a lot, not necessarily because it was a system seller, but because it was a hardcore muliplayer game that most people could take for granted. This is because MS was able to reap the head start, halo brand name from the original Xbox, and network effects.

Now giventhe decreasing trend, lower sales ratio, lower overall XB1 sales, lower market share against PS4, and the fact that It's not Bungie's game anymore, its glorious days are certainly over. SEE THE MATH. See that Halo on X360 barely sold on par with original Halo, which was released on a much less popular console. See the sales were down hill.

------------

Kinect IS a fad. What games can you tell me about it? Tell me why Wii is not popular anymore. Tell me why PS move was never popular to begin with. Tell me about the recent kinect sales on X360... It was popular, but it wore out. Also it never was as popular outside US, now with the advantage loss even in US, kinect will be even less popular.

-----------

Now you're contradicting yourself... If Kinect was SO POPULAR and NOT A FAD, then why did nobody use it in the past, with a few exceptions? And if Kinect will be popular in the future, why is there hardly any title using it now or announced? Third parties have simply have no incentive to use it, save a few highly specialized games or software. This will be the case only if Kinect can prove to be popular with some audience, but it will always be either niche or casual, who are unreliable with their "core enough" loyalties (just like the Wii audience stopped playing games or buying Wiis once they were tired of the fad).

Okay, your argument about attach ratio is absolutely useless. As a userbase become more massive the attach rate tends to get smaller with many popular franchises. I'm sure Mario games had a higher attach rate on N64 and Gamecube, but they were more profitable/successful on Wii inspite of the smaller attach rate.

---

Wii isn't popular anymore because Nintendo doesn't make games for it. I'm surprised you couldn't figure that one out.

PS Move is the perhiperal nobody asked for, it was expensive if you wanted to do multiplayer, and Sony didn't know how to draw in casuals. That's why it failed.

Kinect is nearly at 1 million units sold for 2013 and still selling. That's not bad in my opinoin for such an expensive peripheral that's being phased out.

According to VGChartz the Kinect has sold over 6 million units outside the US. 4.5 million of that in Europe. That's not bad in my opinion. Sounds profitable.

---

I agree that Kinect hasn't seen a ton of support, but it clearly still brings in money for MS and its still easy to find the classic games at retailers. I think we'll be seeing more support on X1 given Kinect is bundled and it works much better. There were four Kinect 2.0 games announced before the X1 was launched, more will come. Just be patient!

I think the real reason people stopped buying Wii was the lack of support. All the good games were on PS360. People still like the Wiimote and its still being used on the Wii U. The tablet control is killing the Wii U, not people's lack of interest in the Wiimote.



Recently Completed: 
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)