I would like to highlight 3 important points written in the article, first the average 26-28fps:
"Originally touted as a solid 30fps experience, Ryse misses the mark more often than we'd like with frame-rates often fluctuating between 26-28fps and the most challenging situations even seeing the frame-rate drop into the teens."
The part where they talk of bypassing the hardware sharperner/upscaler with their own software upscaler:
"there's an artificial sharpening effect being applied to numerous sub-1080p Xbox One titles, suggesting a potential issue with the default scaling technique employed on the platform. Stranger still, when the console is set to output at native 720p, these same ringing artefacts are eliminated completely, suggesting that this effect is controlled at the system level. In the case of Ryse it appears that Crytek is applying its own scaling algorithms internally, "
But more importantly for all next gen future games, the impressive antialiasing solution used, SMAA 1TX:
"Crytek has also implemented a custom anti-aliasing technique it calls SMAA 1TX. This method combines a custom morphological anti-aliasing (MLAA) solution to ensure clean edges with a temporal component designed to eliminate ghosting and reduce shimmering during motion."







