| Rpruett said: I'm shocked at some people truly. If you don't like the 'slow' controls of Killzone -- Then turn up your sensitivity. That's exactly what I did for Multiplayer when you need to make faster turns. Killzone has a better campaign than any mainstream shooter (Excluding Halo and maybe Resistance last generation). With Shadow Fall they removed a lot of those repetitive endless, enemy wave battles and made a game that was somewhat different from all the other Killzones. I actually enjoyed the game. I would rate it a solid 85-90. Beautiful presentation for the most part and plenty of jaw dropping visuals. I could have done with less floating sequences, more gun variety, more enemy variety and a better written story line. But overall, compared to pretty much (Every) shooter I've played recently? It's just swell. Having a blast with the multiplayer too. People seriously are so over-saturated with the same FPS that they can't fathom getting used to how Killzone plays. Give it a chance, you'll enjoy it quite a bit. |
From what i've heard Shadowfall consists of endless waves of enemies in every battle.
OT. I do believe Guerilla are heading in Crytek's direction due to recent games being all about graphics and such but they are still making good games unlike Crytek. As for the controls, i do agree GG should've made it lighter than the previous titles to attract the whole new audience that comes with a console launch, but i personally love killzone controls where others do not.








