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9087 said:

4 games into the Killzone franchise.

They still don't get it. They've gone a little backwards since being bought out by Sony. KZ2 was the best. KZ3 was the worst. Shadowfall is somewhere in between. 

They are great graphics programmers. The gameplay is sorely lacking is has been since KZ2. They've never aced the controls. FPS view cameras are supposed to be controlling your EYES to look around, not your entire body. Hence, you should be able to look around very quickly. The weighty feel in all KZ is ridiculous. 

Secondly, they shouldve known KZ:SF would be many players introduction to PS4. They chose to start the game with a dark cutscene that didnt really show off the games graphics, and then follow it up with a pretty hard tutorial. Sorry but that's not the proper way to invite players into a next-gen console.

They are great technicians. They make some of the best looking games out there. But I feel theyre just like Crytek. Good graphics, crappy games. KZ just isnt a fun series. 


I have yet to see an FPS that controls your eyes. That would be really weird. How would you control the gun? The camera is always somewhere on the chest. It makes you feel short when playing some FPS.

Haven't played KZ:SF so can't comment. But you saying the tutorial is pretty hard actually excites me for the game.

And no. The are not like Crytek. Crysis was their only good game and that went downhill halfway through.