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JoeTheBro said:
FromDK said:
JoeTheBro said:

Oh no VR really only works if it's 3D. Every VR headset out there is stereoscopic 3D.

Nintendo isn't doing real VR, and they most definitly aren't doing haphazard VR.

Not true.. Try to see this video from 2007 where johnny lee make headtracking with the wii.. The point is that in the second you have a picture controlled by headtracking it apears in 3d.. and that is all nintendo needs.. But yes, what i'm talkin about is not a pro +1000$ vr helmet, but a cheap way to deliver VR.. Wii-R  :) 

(that also means that the display don't have to big be a helmet)

https://www.youtube.com/watch?v=Jd3-eiid-Uw

I've seen that video, but the illusion is broken if you see the effect in person. It just doesn't work. Sorry. Kinda confused by your OP though if that's what you were going for. Even the PS2 eye toy could do that type of VR. Devs could easily do that right now with the current wii u gamepad.

 

Somewhat off topic but Johnny Lee now works at Microsoft with Kinect and that group.

What do you mean the illusion is broken when you see the effect in person? Why wouldn't it appear 3D anymore? Wasn't that the whole idea of the video?

I always figured glasses-free 3D is what they were going for with the Wii U based off some patent releases from about 2 years ago I think. I'm not a technical wizard but there's a camera and a sensor bar in the palm of your hand, sounds like they could achieve something similar with the Wii U, without adding any external peripherals. (as you mention as well)

By the way, didn't Nintendo mention something about a game card that would've allowed the Wii U to have some sort of street pass function. This is from back when it was still called Project Café though. I've tried looking for it but can't find anything, maybe I dreamed it?