| Scoobes said: Good luck to them. It'll be interesting to see how they pull off 4-8K textures. Like fatslob, I thought they might try something like the megatextures that ID used in Rage, although at the speed of the game I'm not sure how well that could work. |
It'll work, trust me. 
The graphical display is not continuous per se but it is discrete in framerates. Megatextures work based off of distance calculations from the camera to the tile of the texture. The tiles with the least distance between the camera will have the highest resolution streamed to the memory whereas everything further away from the camera will have lower texture resolutions being streamed to the memory.







