The only system architecture this truly happened with was the Dreamcast's, Sega only resorted to that that after being absolutely hounded for the infamous dual-processor quadrilateral output the Saturn had. (and you guys think the PS2 or PS3 was bad).
Point being, the Dreamcast more often than not struggled to run the Shenmue games. Perhaps future DC games could've retained those visuals with a cleaner framerate but, y'know...
Bet with Einsam_Delphin: http://gamrconnect.vgchartz.com/thread.php?id=172355&page=11







