dsage01 said:
1 million preorders 3 months before it came out..and even before that Sony announced many times the demand is unspeakably high. It's like a project. They had all the information for how do the project on time..still they ended up handing the project in late. |
1)You cannot just build an additional production line within few days.Knowing that there is higher demand needs plans,lots of mone, and a strategy,logistics and room to build them.After building them you have to test wether they work correctly,you need to teach workers,you need skilled workers and experienced controllers etc.
2)You must manage to find a balance between demand and facilities to produce.
It makes no sense building expensive facilities to produce 2 mio console a month just to meet the peak of launch demand when you just need to produce 1 million in the long run as demand declines after release.
It is similar to online only games.Blizzard & EA knew 100% that they need eg. 8000 servers to meet the peak of onlinegamers when they released diablo3/Sim City.They installed just 2000 because they knew that 2000 is more than enough in the long run as the peak will decline a few weeks after release.They knew gamers will get angry in the beginning but they also knew that it is not necessary to buy 6000 additional servers for a few days of peak demand.(just a megawaiste of money)
(i just used some random server numbers to explain it)







