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A lot of discussion about the philosphy behind the story and basis on Rand's work, as well as characterization and character development (or lack of, according to some people's opinions).

To me, most of the character growth was carried out through the tape recorders that told you the past story from all these different viewpoints. People CLEARLY changed dramatically as you found different copies of their recordings, and you got to know characters you never even meet in the story (unless you count some of the ghosts). It was like unraveling the mystery of a post-apocalytpic world.

Just because the 'living' characters like the main character or Ryan don't seem to evolve over the story, doesn't mean the game lacked in the character development department. I maintain that the storytelling methods in this game were superb and a refreshing change of pace from the usual archetypal character molds going through a journey of transformation or redemption or tragedy or whatever.

I notice no one has really talked about the game's artwork very much. I work as a designer, my degree was heavily art theory, and the art direction in Bioshock is also fantastic. There are few games that have created a world so complete, styled, and captivating as Rapture