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marley said:

Yes, but like I already stated, big franchises usually start with relatively small sales.  They grow into large franchises by delivering good quality and then sequels that people can later identify with.  This is how to build a customer base.  The only company that has done that on Nintendo consoles is Nintendo.    Platinum has released some great gaes, but Madworld does not translate to The Wonderful 101 does not translate to Bayonetta 2.  There is no clear linear path for regular consumers to identify with.

3rd parties need to build a loyal fanbase on Nintendo consoles, not just show up at random times with random products and expect them to sell.  It's up to businesses to earn consumers, not the other way around.  I will disagree with any statement to the contrary (your original statement). 

Then take Sega and Sonic for example you can't tell me that the Sonic franchise is new to Nintendo fans, but what did Lost Worlds sell or that Winter Olympics game? Granted those were not very good so they might not be the best example, so lets look at Ubisoft and Warner Bros. They have for the whole first year of the Wii U life supported it and what did they get? Continuously dropping sales. 

Listen, normally I'd agree with you, companies have to get their customers, but with a fanbase as unwilling to even give them any attention as Nintendos' is, how much money do you expect them to burn on the Wii U? Fact is, with the new consoles out third party publishers don't need the Wii U anymore, if Nintendo wants the third party games then they and their fans need to show third parties that they can make money on it. Until that happens the console will get the Nintendo games and the few third party games that actually do decent on it.