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padib said:
MDMAlliance said:
killeryoshis said:

@Bolded
Wow I would never hire you. Your job is to make peopel love your products! 

Sometimes trying to make something people love and making a profit do not go hand-in-hand.  In this case, it's video games so it almost always will be that way.  However, what I was saying isn't what you're thinking I was saying.  I'm talking about vocal consumers (a lot tend to not reflect how most consumers think), and I'm also thinking that consumers do not always (in fact, many times they don't) know what's best for themselves.  Think about the kinds of things some consumers demand.  They wouldn't be very good.  And sometimes the good ones wouldn't be financially feasible for the company, or would just flat out not turn a profit.  If you were in charge of a company and didn't think like this, you could go out of business real quickly.

On the other hand making something people love doesn't always imply that people don't know what is popular (like your post kind of implies).

Look at Apple, they make things people love, and it sells boatloads. Sony sells things people love like The Last of Us and it sells less. See, not all cases are TLOU, where making what people love doesn't always sell. Though I'll admit they were often bringing out products people didn't even know they wanted (like the Apple II), but in many other cases they listened to client feedback regularly.

Where in my post does it imply that?  The obvious reasoning would be what you're saying.  What I'm trying to say is that it is not a good business model to just make what people tell you to make (your consumers).  Sometimes what they suggest will become popular, but there's no denying that what some people want would just not sell.  My first sentence pretty much says this as I said "Sometimes" as in I acknowledge that what people love often becomes a thing that is profitable.