Gee-Gee said:
F0X said:
Gee-Gee said:
Okay, first and foremost, every studio has its expectations, as does every franchise. There is nothing wrong with expecting the best from the best.
If you are a fan of something very popular and highly-acclaimed, then a follow-up to that which doesn't meet that quality will let fans down. You can be upset by that attitude, but when your beloved company falls on its face due to failure in sales, then your problem becomes much more than the attitudes of some people.
I admit that there's a way to go about it, but I don't see a problem with people having a hard time with a company they love getting lazy. It's actually very healthy for the company, it gives them a sounding board. If the game lacks quality, I believe it's fair for them to say "this is not a true ... game".
As an example: Wand of gamelion.
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An extreme example. In this case, 3D Land was already highly successful and well-recieved, and even from the E3 trailer it was clear that 3D World would be greatly expanding on its foundation. Also, it was the first trailer of 3D World. It would've been best for people to wait for the game to come out before declaring that it wasn't a quality product. I pointed that out multiple times. It's too early to say it won't be half as good as Galaxy. It's too early to say that it's basically 3D Land with multiplayer. I didn't make a prediction that it would be amazing - I just took the sensible route!
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And that's where I agree with you. But I also disagree with "No true Scotsman" being a fallacy. To me, there's a lot of truth to the "No True Scotsman" way of thinking, it's what made Apple great when Steve Jobs returned to it. "No true Apple" would behave the way it did after Jobs left.
P.S. More in my updated post!
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Long story short: I think "No true Scotsman" is opinion-based, regardless how much actual truth it employs. I can use the same twisted logic to say that Galaxy isn't a "proper" 3D Mario game, because no true 3D Mario game has spherical platforms. No true Scotsman implies that there exists a rigid formula that a game must adhere to, and in my opinion, the only people qualified to establish any legitimate, factual boundaries... are the people who have creative control over the franchise. It's known as "Word of God", in storytelling circles.