By using this site, you agree to our Privacy Policy and our Terms of Use. Close
oniyide said:
to be fair, the Sega comparisons are not really the same and are wrong. Sega messed up LONG before they got out the console buisness. Ninty never got and i imagine most likely never will get that bad.

Never say never. Big Nintendo fan that i am, long-term talent cultivation is a big unknown in the game's industry: Nintendo themselves are led by largely the same people that have led them from the early 80s, but these guys have to retire and/or die in time: Yokoi and Yamauchi are already gone. No single entity in the game industry has managed to survive and retain relevance as long as Nintendo, such that they are still recognizable as the same company they once were. Square Enix is really the closest comparison, where folks like Nomura and Horii. In western game companies, talent is very fluid and development houses appear and disappear pretty rapidly (Rockstar's managed to hang around for about a decade with good stability, but then look at iD or EA. On the Japanese side, look at Capcom, Nintendo sold Rare because they saw talent flight coming in a big way, and even Retro Studios is almost unrecognizable from the studio that made Metroid Prime).


The only business out there that you can look at to see what the future holds for Nintendo might be Disney, a movie distributor who is also a strong in-house producer and has had to build and retain talent for generations. It remains to be seen if Nintendo's up to the task (although one sees a lot of new faces in the Iwata Asks segments, and Nintendo's not stupid).



Monster Hunter: pissing me off since 2010.