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shikamaru317 said:

53 PPD was based on Steve Jobs claim that the magic number for a screen to be Retina Quality is 300 PPI at 10-12 inch viewing distance, which comes out to 53 PPD. It was a controversial claim, with notable people on both sides of the debate, for instance retinal neuroscientist Bryan Jones backing up Steve Jobs' claim by saying that it holds true to the average person (20/20 vision). Personally, the highest PPD screen that I've ever played a game on was at about 65 PPD, and I couldn't notice any difference compared to my current 54 PPD screen. In fact, I've gamed as low as 40 PPD recently, and 40 PPD still looks quite good to me. My eyes are corrected to 20/20 by glasses, maybe you have better than 20/20 vision? Personally, I feel like resolution is the least important factor when it comes to overall graphical quality, I'm glad that Microsoft gave developers permission to decide the optimal combination of resoltuion and graphical effects for their games instead of locking them into 1080p at the cost of other graphical effects. Ryse looks simply gorgeous at 900p because they turned up other more important graphical settings, and even Dead Rising 3 looks quite good at 720p because of overall better textures, lighting, and other visual effects compared to any current gen game, to think that games are only going to look better as the generation progresses, I have no graphical qualms about buying an Xbox One whatsoever.

Ah the controversial retina quality. It's not far off anyway as 30 cycles per degree is the general accepted number for 20/20 vision. However 20/20 vision is based on the distance at which you can make out the smallest distinct letters and shapes, that's not the end at all for visual quality. It's the end where you can make out the grid pattern of the screen, yet you still need heavy AA for a nice picture plus sub pixel detail is still very distracting. (flickering power lines for example)

I game as low as 38 ppd (720p on my projector) and although it takes a bit of getting used to with a new game, it can indeed still loook quite good. Doesn't mean it's great. You say you rather have more detail and effects. The problem is when you start adding more detail and increase the draw distance the resolution becomes more important. It's all tied together. You don't want to play a game made for 720p in 480p, while 320x200 was plenty for Doom. Increasing the detail without the resolution to be able to see the detail is pointless and runs the risk that the extra detail starts to become distracting.

It depends on the game ofcourse. Ryse doesn't look all that complex and all the action happens up front, but in a racing game or FPS being able to resolve details in the distance is quite important.