| Michael-5 said: ... |
I've highlighted level designs, that level where you fly through the rings is the opening stage where you jump in the canon and fire through five rings in a straight line after that the flying cap has no use in the level or the game until much later, even looking back now I think I can count on one hand how many times each power up came into use as the design didn't accomodate them. This post again high lights your stance as picking out vague similarities while ignoring and dismissing everything else, those levels where examples of added gameplay elements, a homage to MK, top down shooters, levels dedicated to speed runs, a puzzler style level with captain toad, more diverse bonus stages these things alone already add more variety in gameplay then what SM64 had.
All you've done is name a few things in SM64, run and hide from Boo? And? how does this show the design and explain your point? You don't run and hide from Boo in SM64 for starters you fight them by running behind them, that stage was one of 2 or 3 where the invisible cap was used and all it did was let you run through a certain wall. The level's I've highlighted at least show the concept and design in them you can see the aim of how to work the level, just like in Galaxy where you work gravity to get through.
Believe me I can accept opinions, just not ones using a flawed notion, key note for you when you post your opinions people are just as free to challenged what they don't agree with it's how forums work use a blog if you don't like that system.







