| rocketpig said: You just listed what is my biggest beef with the storyline. More choice was needed, especially given the philosophical context of the game. |
And this is where MY outside influence from Deus Ex comes into full swing.
Like I mentioned earlier, Deus Ex was all about choice, from deciding who lives and dies in the storyline to choosing to be non-lethal to customizing your character's abilities to TRULY bend them to your playstyle. That's not even to include the fact that you could influence the relationships you hold with the characters around you through choosing what to say in conversations (similar to Mass Effect). The game gave you so much more of a feeling of control because your actions really did have an effect on the outcome of the story.
When you consider that the same folks who made Deus Ex made Bioshock, the comparison between the two games becomes reasonable. Thus, I cringe at Bioshock's linear storyline, cypher protagonist and refusal to commit to a message because I know that Deus Ex had none of these issues to speak of.
And to make one thing clear, I mean Deus Ex 1, NOT 2.
"I mean, c'mon, Viva Pinata, a game with massive marketing, didn't sell worth a damn to the "sophisticated" 360 audience, despite near-universal praise--is that a sign that 360 owners are a bunch of casual ignoramuses that can't get their heads around a 'gardening' sim? Of course not. So let's please stop trying to micro-analyze one game out of hundreds and using it as the poster child for why good, non-1st party, games can't sell on Wii. (Everyone frequenting this site knows this is nonsense, and yet some of you just can't let it go because it's the only scab you have left to pick at after all your other "Wii will phail1!!1" straw men arguments have been put to the torch.)" - exindguy on Boom Blocks







