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A Treyarch dev on the official COD forums has said they hope to address the framerate via a patch, so that at least might be remedied a bit.

Honestly I didn't have much problem with it, as it almost never dips below my 30fps comfort threshold, but some gamers are more sensitive to framerate than others.

Perhaps they should have dropped the resolution to match the 360 version to bolster fluidity? (Wii U runs at a slightly higher resolution than the others, 720x880, versus 600x1024 on 360 and just 600x860 on PS3)

The bigger problem is the texture streaming bugs, which make for some real eyesores. Sometimes you'll pick up a gun and its a PS2-esque slab of mud, then later in the same mission you pick up the same gun and it's high res and crisp. No word yet if this will be patched unfortunately.

Personally, I'm having a blast with the Wii U version in spite of its imperfections. The most important thing for me, Wiimote controls, are superb, making gunning down AI morons marvellously satisfying. Already beaten the campaign, but I fire it up every day to play 5 or 6 missions. No regrets whatsoever about buying it.

 

pezus said:

"The real letdown comes with the Wii U version, which sees owners of Nintendo's console once again left with a sub-par experience marred by frequent frame-rate issues and some pretty striking texture quality problems that makes it hard to recommend when both 360 and PS3 offer up smoother gameplay and more enjoyable online play as a result."

Last year WiiU had the excuse of being new. This year that it was an afterthought. Next year ??

The Wii U version simply isn't a very well made port.

As much as I enjoy it, it's clearly not the work of an A Team developer; it required not just a day one patch but also a day two patch to resolve freezing issues, and the reported glitch list on the official forums is a long one.