Yea, mostly. But I think I bring up Demon' souls here: It was released first only in Japan, but was such a weird/great game that it got very late world wide release and sits now at 1,61m. I think that is amazing for such a hardcore crazy game... Then when we have some "big titles" releasing that sell barely 1 million, that's what makes them feels like a failure.
And yea big games need to sell big or you and your game franchise is doomed.
Take my love, take my land..







