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Smash_Brother said:
twesterm said:

eh, I was going to go into depth, but so many other people have done better than I can. Just search for Bioshock's storytelling, there's an awesome article somewhere on Ryan's death scene and control.


But that's just the problem: the game started acting like it had something to say about control and free will and then...you have the mind control removed from your head by going on a fedex quest! It wasn't a struggle for man to fight his own programming, you just needed some REVERSE programming!

 

twesterm said:

Also forgot to add-- go back and play some of the games that supposedly have a great story. Even great games like FFVI acclaimed by nearly all that played as the best FF has a pretty mediocre story. The thing that made its story good wasn't the actual story, it was the characters and their changes.


I've never played FFVII and I never will. I'm primarily talking about Deus Ex, which was both made by the same team and falls in the same genre, making it an excellent milestone for comparison.


 I do agree that the ending was fairly lame and that people that put fetch quests in the end of a game should die a slow death, the whole control thing was great and really made the story telling.  The moment you walk into the room with "would you kindly" written on the wall was just a great moment because you saw how evil and devious (I forgot the name of the person control you-- I'm terrible) was.

As for comparing the game, so far you've only compared the game to Deus Ex and said it's shit because it's not as good.  Without giving some other examples you're pretty much saying the equivalent of saying the team that loses the Superbowl is pure shit.