| xJbownagex said: Nintendo is not going to discountinue the Wii U. No way. There is a 1% or 2% chance they could, but I see no forseeable future that the Wii U isn't in. Let me present to you the facts: Unfinished Projects - Zelda U (The biggest game that will most likely prove all Wii U haters wrong unless Nintendo decides to do cartoony like graphics. Probably 2015.) -Yarn Yoshi (2014) -Smash Bros (2014) -Mario Kart 8 (2014) - X (2014) -Bayonetta 2 (2014) -DKC: Tropical Freeze (2014) -Shin Megami Tensei x Fire Emblem (2014) Notice anything? 2014 has by far the BEST lineup (atleast in my opinion) of exclusives in gaming history. There is no way Nintendo is going to abandon Wii U next year, nor the next year, nor the year after that. With huge projects like Zelda U, they can't just drop everything. Plus, this year we have Super Mario 3D World, which is looking to be potentionally the biggest Wii U seller created at this point. Not to mention, Miyamoto is working on a new IP which (if the rumors are correct) is an FPS it would certainly change Nintendo's image. Not to mention all those rumored projects, like the ReUmagined games, Metroid, StarFox, etc. Fans At this current point in time, it has been announced roughly 4 million Wii U's have been sold. Nintendo can't just abandon 4 Million people. How do you think that would go down? "We've decided to cancel a console that has 4 Million users. Please Understand." It's illogical. Nintendo will probably keep the Wii U EVEN if it does fail, and allow the 3DS to make their profits for them. Small profits are still profits. Abandoning fans is not in Nintendo's nature. Extreme Money Loss Nintendo at this point in time has invested millions upon millions of dollars into Wii U development. Do you know how devastating of a loss that would be if they just stopped development on all Wii U projects. ESPECIALLY since it is the first time they have been developing for a HD system. Nintendo is smart enough to not just end all developing or port it to the 3DS. Third Parties If Nintendo discountinued the Wii U, third parties would be PISSED. Third Parties already have games in development for 2014 such as Watch Dogs and the Amazing Spiderman 2. These companies are putting time and effort to developing for the Wii U, if Nintendo discountinued the console it would probably make third parties support Nintendo's next system even LESS than they are supporting the Wii U. Summary Nintendo is too smart and has been in the console industry for too long to stop supporting their next-gen console. If you really want to make fun of something for being doomed, make fun of the Ouya. Nintendo is certainly going to surprise us all this holiday. Mario 3D World is most likely going to change 90% on peoples opinions on the console. |
The Wii U reminds in many ways of the Dreamcast, and that lasted for only 1 or 2 years, even though it sold pretty good.
Strong first party games- One of the reasons the Dreamcast is so loved by gamers is the creative output by SEGA in that era. You had Sonic Adventure returning the Blue Blur to form, Phantasy Star Online was the first console MMO, Jet Set Radio and Space Channel 5 had style to spare, Crazy Taxi was a perfect arcade conversion, and then the oddball weirdness of Samba de Amigo and Sea Man. SEGA was on fire, beyond the examples shown here.
Nintendo, of course, is the king of first-party content. Even if you grow weary of their franchise-overkill, they have Mario, Pokemon., Zelda, and Pikmin all available to Wii U. That's nothing to say of Wii Fit and Wii Party returning for encore presentations this fall. And Mario Kart and Smash Bros are on the way in 2014, hopefully keeping up the momentum.
No EA support- SEGA learned the hard way from the failure of the Saturn. EA was a publisher well burned from low sales, so they stayed clear of the Dreamcast. That's OK, as SEGA had their evidently awesome SEGA Sports line-up that rivaled the quality of EA Sports. The problem was, Madden sells big, and people noticed it was missing from Dreamcast.
Wii U has had all of four EA-published games on Wii U. That may be all she wrote, as EA has pulled out support due to weak sales. Hopefully, EA realizes the reason their games didn't sell on Wii U. It's not because of the games in of themselves, but the games were mostly inferior to the other system's versions. No Mass Effect Trilogy, only part 3; Madden didn't come with its new physics engine, a major selling point for version 2013. Now, the Wii U will miss out on all EA offerings, the first time this has happened to Nintendo in forever.
Online network unable to keep up with rivals- SegaNet was an awesome proposition in 2000, as the first dedicated online network for a home console. Its reliance on 56k modems bundled with all Dreamcasts was something that made it look bad once Xbox Live became a known proposition. Not to mention it came too late to save the system. But it was sure better than Sony or Nintendo could do to take their systems online.
The Wii U's online functions far surpass the Wii's efforts. Miiverse is the Nintendo take on a social network, giving players their own network id for the first time on Nintendo hardware. The problem is, Nintendo hasn't learned enough from the other hardware boys on how to make the network truly awesome. Your profile is locked to one console, no unified voice chat, and a dogmatic list of restrictions on the Miiverse. Nintendo should've paid attention to our needs.
Controller has a screen in it- The Dreamcast had this as a pure option, but the VMU Memory Unit came into play in many games, taking the experience beyond the TV. You could raise a Chao from Sonic Adventure games on the go! Otherwise, it displayed cute, 8-bit graphics as you played: a nice touch.
Wii U is all about the second screen. The Game Pad has all the control input you'd ever need, plus a touch screen and gryro sensors. And like the VMU, the battery life is atrocious. Developers have to figure out how to best use the Game Pad, as it is the main feature of the system. It's best use has been off-TV play, letting you play a console experience free of the TV.
Hardware less powerful than the upcoming systems- One of the major reasons for the Dreamcast's failing. Everyone knew how the Playstation 2 was going to be powerful, and capable of DVD-playback. Dreamcast didn't have this, not even through an add-on. So, everyone who would've gotten a Dreamcast sat back and waited for PS2.
The Wii U is already barely stronger in specs from the 360 and PS3 today. But its problems are exasperated by the PS4 and Xbox One, both of which are far stronger that Wii U. As time goes on, this could lead to inferior ports of AAA-games, just like with the Wii. Or nothing at all, also like the Wii. It already is struggling with third-party support, and the specs race isn't helping it.
Strong start turned into slow crawl- The Dreamcast set records when it sold a million units in 24 hours at the North American launch. This was thought to translate to a healthy life for a long time, but it was not to be. The system did benefit from boosted sales the holiday of 2000 due to PS2 shortages, but, by that time, SEGA had already decided to go third-party (internally).
Wii U sold all of 3.6 million units worldwide over the holiday of 2012. After that, a severe lack of software and marketing push ensured sales would fall off a cliff. By March 31, 2013, they sit at 3.45 million. That's a pathetic showing for a major new console. It's up to future Nintendo software to turn things around.
Um...they both have Sonic on it- Who would have thought it, but yes. The Dreamcast marked the come-back for Sonic the Hedgehog, starring in two Adventures and party game Sonic Shuffle. On Wii U, he's featured in an All-Stars Racer, and the upcoming exclusive Sonic Lost Worlds. The latter looks exciting, certainly. But the exclusivity is an admission by SEGA that they don't know how to sell Sonic anymore, so they've handed him off to the most kid-friendly console out there.








