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sc94597 said:
fatslob-:O said:
Quadruple damage ? Really ? Why couldn't nintendo just make the AI harder. I do not like increased difficulties that just buffs up the enemies stats and I also dislike the idea of increasing difficulty through debuffs too.

What do you mean, "just make the AI harder" in reference to a top-down view Zelda game? Usually enemies are very scripted and the point is to figure out the certain strategies necessary to defeat them. The difficulty comes with the number and endurance of enemies.  Often there is no independent "intelligence" in their actions. That's not how top-down view Zelda games work. Hero-mode makes it harder because you are forgiven less for your dumb mistakes (not paying attention to all enemies, for example.) 3d Zelda games are an entirely different matter, of course. 

No matter how you excuse it I do not find it acceptable that alot of the games just just buff up the enemies stats and call it day. The least that almost every developer could do is just increase the AIs aggressiveness and awareness.