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kupomogli said:
eFKac said:

They gave a valid reason for it imo. Of course they could have left it and let consumers decide whether it's too much of a clusterfuck on the screen or not, but I guess they didn't want negative backclash because of how bad it plays on the Vita, and I'm sure a lot of consumers would rather say that Blizzard is to blame, they should work it out, etc. etc. talk all kind of shit to them, instead of just saying, of yeah this doesn't work out, nevermind.

That wasn't a valid reason.  The Vita screen ratio is the same size as a 16:9.  The PS4 running remoteplay would just downgrade the quality for viewing on the Vita.  you'd get an exact image on the Vita that you do on the PS4 with an HDTV.

The only difference on the PS4 than using a regular controller that we were given was the touch pad would swipe up and swipe down to change skills on the fly.  Did you forget that the Vita includes both a touch screen and back touch panel, one of which could replicate this effect.  Their so called valid reasons is nothing more than bullshit coming out of their mouths.

I don't know, I've read a neogaf thread where some guy from Blizzard said, when playing multiplayer there is too much going on a 5 inch screen, and you can basically see shit. 

So what do you think is the reason why they decided to disable the feature? Too much work mapping the buttons?



So it is happening...PS4 preorder.

Greatness Awaits!