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Hynad said:
F0X said:
Hynad said:
F0X said:
Hynad said:


Very difficult to play Xenoblade. They printed like 8 copies of that game, worldwide. -__-


Multiply 8 by 100,000 and you would be much closer.


You really didn't get the point. -__-


I get it. But I also don't feel sorry for anyone who expected to buy the game "when the price goes down".

Of course. The only reason why people wouldn't get the game when it just came out is because they expected to get it "when the price goes down". ¬_¬

Just stop. The game was released with really limited quantity. Everybody knows that. That you try to argue this is beyond reasoning.

You're putting words into my mouth. I'm saying that it was clearly going to be a limited release ever since it was announced as a GameStop retail exclusive, so I don't feel sympathy for anyone who wanted the game and could've bought it when it was available, but didn't (and would now complain about the high price). If someone wanted it and couldn't purchase it around that time, then that's a shame (and thereore must now pay a hefty price). A shame that should be put sqaurely on the shoulders of NOA, who did a good job of seeming as if they didn't want Xenoblade to succeed.

Now, let's get on topic, shall we? I don't think Xenoblade's rarity is relevant to the overall discussion, or even the point tbone was making to begin with. :/ MikeRox could've taken 30 seconds of research and found out on his own.



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