Hynad said:
Explain your definition of "rushing through a game". |
On a level based platformer? Using the warp zones or warp whistle.
On a level based platformer that you can't skip stages. How do you rush in a platformer? It's not like you're skipping text, skipping dungeons, skipping levels, skipping missions, etc. You can't rush on a platformer that requires you to play just about every single stage available.
How I mentioned Uncharted earlier? When Uncharted 4's single player is reviewed and called out for only being six to eight hours long, I'm going to say they were rushing because they didn't get all 100 treasures. It's fair isn't it?
*edit*
Doing a speed run on a players first attempt at a game? Yeah. Sure he is. Because we all know how most journalists are absolute pros at video games. They do speed runs all the time. /s
Besides. Speed runs aren't players rushing on some games. Those are just players not sucking and playing a lot better than the majority of us, as well as using tricks to get past certain points quicker. A speed run on Castlevania is still going to go through every stage, but there are tricks that people who aren't playing their first time will know to get better times. Examples below.
Oh, and yeah. Stage 21. The game loops. That's the second playthrough for the first set of pictures. Basically you wait at that spot and jump to land on the top of the bat, get damaged, and get knocked over to the other side, skipping having to go down the stairs right there and then back up on the other side, skipping one room. The second set of pictures, you avoid having to go to the right then back left across the moving platform.
It's not rushing, it's playing through the exact same game better than the average player. If you die 100 times it's not our fault it takes you 15 hours to beat and us only four(not talking about Castlevania here.)











