fatslob-:O said:
Clock rates don't mean a whole lot and they don't tell the full story! All that matters is that whether or not the CPU has enough performance. You know this! The ibm espresso has nothing more to offer other than more performance compared to the ibm broadway. It's architecture remains largely unchanged since the ibm gekko days. Essentially what the WII U has is basically a scaled up gamecube processor. Nintendo was dumb enough to settle backwards compatiblity rather than just move forward and be done with a more improved architecture. *rolls eyes* I don't recall any devs having issues with the CPU in fact the only one I can remember complaining was 4A Games. The next generation game engines only have improvements on multithreading. I also realize that some resources are being hogged by the gamepad. Nontheless CPUs in the coming generation will mostly be a nonfactor. I still standby that the wii u can achieve more with less! (I'm sure pretty technical like pemalite would stand by my statement even though he dislikes all consoles equally. ) I think we've had enough of saying that the wii u is weak just by looking at the specs. Nylevia would most likely agree that the WII U can also get a better output than the sub hd twins. |
Expresso isn't a scaled up Gekko or Broadway. There are similarities but both of those are single core CPUs that can't clock over 1GHz. It's a common misconception that Expresso is '3 x Broadways duct-taped together'.
All we know for certain is that both the CPU and GPU have been customised up the wazoo.