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this is a bit ot...

has anyone decompiled the files to see why exactly CoD: Ghosts is so damn big. I know they could make the textures humongous w/o improving the actual quality.

The two surprising ones for being so big is CoD, and NBA 2K13... I guess the NBA has around ~480+ players to make textures for, with maybe a lot of alternate Uniforms since NBA is crazy in that department. Which would be way more character models than most games.