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ViktorBKK said:
curl-6 said:
ViktorBKK said:
orniletter said:
ViktorBKK said:
GPUs of current/last gen systems:

Xbox 360 > PS3 > Wii U

thats just horse shit !

The CPU is arguably weaker/ inferior to the PS360´s (though you can´t compare them 1:1 to each other because their strenght´s and weaknesses are very different). The GPU is unargably more powerful.

The Wii U has more ram, thats it. Everywhere else it is lagging. You obviously do not understand the correlation between semiconductor lithography and power consumption.

Wii U : 40/45 nm & 40 Watts

PS360 Slim Versions: 40/45 nm & ~100 watts

Do the math.

LOL, if it the power balance was 40:100 as you're suggesting, Wii U wouldn't have been able to pull off 6th/7th year PS360 games at launch.

And it is simply untrue that Wii U's only technical advantage is RAM.

Wii U has more than three times as much eDRAM as 360, that's a massive boon to rendering.

Wii U has DX10/11 features compared to the DX9 level stuff on PS3/360.

It is not 40:100, because the Wii U is a newer and probably more efficient design, but its not 1:1 either. Efficiency in chip design has its limits. AMD, which happens to be the GPU supplier of all these systems -current and next gen- except the PS3, has been releasing revisions of their APU(Llano, Trinity, Richland) on the same 32nm process node from Global Foundries. They have beein doing so for the past 3 years and guess what, performance gains every year are minimal at best.

You are right about the performance gains being miminal if there are any at all LOL. Since amd is manufacturing their new apus on 28nm how much perfirmance gains will there be ? (I'm willing to bet not a whole lot but all I can do is hope that hUMA can have a big impact.) 

 

Off-topic: You sound pretty educated on the topic of chip fabrication and you also sound like you know something about chip design too.