curl-6 said:
LOL, if it the power balance was 40:100 as you're suggesting, Wii U wouldn't have been able to pull off 6th/7th year PS360 games at launch. And it is simply untrue that Wii U's only technical advantage is RAM. Wii U has more than three times as much eDRAM as 360, that's a massive boon to rendering. Wii U has DX10/11 features compared to the DX9 level stuff on PS3/360. |
It is not 40:100, because the Wii U is a newer and probably more efficient design, but its not 1:1 either. Efficiency in chip design has its limits. AMD, which happens to be the GPU supplier of all these systems -current and next gen- except the PS3, has been releasing revisions of their APU(Llano, Trinity, Richland) on the same 32nm process node from Global Foundries. They have beein doing so for the past 3 years and guess what, performance gains every year are minimal at best.







